Automating Assessment of Joint Training
Assessing the Longevity of Simulation & Training Architectures
Using Serious Game Technology to Improve Aircrew Training
Case Study of the Application of Gurney Equations to Simplified Shrapnel Lethality Estimation in Comprehensive Military Utility Analysis Models
Instructor-Facilitated vs Stand-Alone Tactical Game Training
Communication Interoperability: FCS at the Live Training Ranges
Game-based Learning Assessment
Collective Training – The Training Needs Analysis Challenge
Managing Knowledge of Human Performance Assessment: A Human Sigma Approach
Challenges in Digital and Hardware in the Loop Simulation Integration
Spatial Profiling with Adversarial Process Modeling
Harnessing the Promise of Social Networks Using Instructional Theory
Joint Scenarios and Simulation for High Level Information Fusion Development
Supporting Ballistic Missile Defense Warfighters with a Training Capability
Working with Geographically Dispersed Subject Matter Experts: A Large-Scale Model
Combat Air Force Distributed Mission Operations: Immersion Into Daily Training
Towards Interactive Training with an Avatar-based Human-Computer Interface
DIACAP – Information Assurance, Evolved
Developing Team Performance Models: From Abstract to Concrete
DARCAAT: DARPA Competence Assessment and Alarms for Teams
Combat Veterans Use of FBCB2: Lessons for Training
Five Forces Driving Game Technology Adoption
Advanced Simulation Architecture as a ROK-US OPCON Transformation Enabler
Results of a Federated Simulation of Urban Chemical Disaster Response
Driving Wisdom: Improving Risk Management of Common Driving Hazards