Games and simulations have great potential to support adaptive learning by placing learners in a "real-world" environment and allowing them to learn in context. While these types of simulations offer the opportunity to immerse a student within a context based scenario, student tracking, assessment, and feedback play a key role in the learning process and in learning management. From a learning perspective, feedback provides critical information to a student for insight regarding knowledge deficiencies and strengths. From a learning management perspective, knowledge of a learner's progress can provide opportunities for more precise remediation or advancement to a more challenging level of training. However, historically most game-based training applications have not had the capability to interface with SCORM-conformant Learning Management Systems (LMSs) to track and record trainee progress. Moreover, there is a lack of ability to assess performance and provide learners immediate feedback in a game-based environment. The goal of the effort presented here is to provide a tool capability for interfacing a simulation's characteristics with an LMS for control and tracking. A SCORM conformant gamebased assessment capability will be presented. Potential strategies to enhance the state-of-the-art of scenario-based, self-paced learning will be explored and recommendations for future study will be discussed.