Best from Around the Globe features the Best Paper awardees of MODSIM World and IT2EC. Each of the winners was selected by a committee and criteria specific to the particular global conference focus and theme. Come hear the award winners offer their outstanding presentations from these prestigious international conferences.
IT2EC 2024 Best Presenter
Cheryl Lockhart
Optimization of Virtual Reality Medical Simulation Scenarios for Operational Competency and Multi-Disciplinary Team Training
- Beyond mannequins: Discover VR's immersive training for trauma care, burns, and other critical scenarios.
- Teamwork made virtual: Find out how VR fosters communication and collaboration within multidisciplinary teams.
- Competency on demand: Learn how VR empowers small units with limited resources to meet annual trauma-care training requirements.
- Teamwork made real: Witness how VR fosters effective communication and role adherence within multidisciplinary medical teams.
- Evidence-based approach: Gain insights from a research project demonstrating VR's effectiveness in competency and team-building training.
IT2EC 2024 Best Paper
Nick Benedek
On-board synthetic training - why is it so hard?
- Train as you fight, anywhere, anytime: unlock the power of on-board synthetic training
for modern navies. - Beyond live exercises: explore how synthetic training on-board ships enables cost-effective, realistic rehearsal for complex threats and missions.
- From hypersonic missiles to swarms: train for scenarios too risky or expensive to
recreate in live exercises, maximising mission readiness. - Collective defence: hear how synthetic training empowers ships and task groups to
collaborate effectively in multi-domain scenarios. - Innovate your Navy: learn how to harness this technology to continuously refine your
war fighting skills against evolving threats.
MODSIM World 2024 Best Paper
Ryan Capozzi, Amanda Costa, and Ian Friedrichs
Creating Virtual World Environments for Ocean Vehicles
This paper presents approaches and workflows for creating test environments capable of verification and validation of oceanic vehicles including real-world and synthetic bathymetry import, vehicle visualization, stationary and dynamic obstacles, example sensor development, and built-in subprocesses to handle flow field effects (dynamic temperature and salinity profiles, ocean turbulence, ocean current, and irregular Sea State wave effects), all while leveraging Robot Operating System 2 (ROS2) with Unreal Engine.