DARWARS Ambush! - Authoring Lessons Learned in a Training Game
The Science of Learning, would you like a side order of Quality with that?
Identifying Design Patterns for Education and Training
Using Distributed Training Simulations to Prepare Soldiers for Peacekeeping Operations
Reusable, Lifelike Virtual Humans for Mentoring and Role-Playing
Leading from Afar - Leadership Training Challenges for Network Centric Warfare
Requirements Modeling and Management of Naval Aviation Training
Realtime Pixel Lighting Using Fragment Programs
Adapting to Urban Warfare
Beyond Content and Design: Employment of Computer-Based Distance Learning
What can DARWARS learn from the Game Industry about Communities?
The Utility of Metrics in Training Needs Analysis-Lessons Learnt from RN TNA
STRATA: DARWARS for Deployable, On-Demand Aircrew Training
Intelligent Systems for Training Damage Control Assistants
Lessons Learned using Responsive Virtual Humans for Assessing Interaction Skills
Web Browser-based Architecture for Reusable Simulation Objects (RSOs) in PC Simulations
Training Game Design Characteristics that Promote Instruction and Motivation
Unmanned Aerial Vehicles - A New Challenge for Training System Development
Performance Support Solutions: What You Need When You Need It
Advanced Training for Commanders: A Competency-Based Approach to Training Requirements Definition for the JFACC
Decision-Making Objects
Using an Assessment Rubric to Evaluate an Online Learner's Performance
Moving Science Education Out of the Classroom: The Impact of Collaboration and Conceptual Change Activities on Learning
Human Performance Improvement: The Creation of a Mission Area Analysis Process for Investigating Team Performance Deficiencies
Virtual Combat Training Center (V-CTC): An Intelligent Tutoring System + Tactical Simulation