Recent high intensity conflicts have emerged around the world that have witnessed an unforeseen conflagration in modern warfare: the intensive use of First Person View drones.
These small flying machines have demonstrated a tremendous effectiveness on the battlefield and in a wide range of missions such as reconnaissance, artillery fire control support, bombing and kamikaze missions, such that their integration into armies has already started.
That’s why FPV drone shall be widely implemented in simulation. Live training solutions, already embed technologies that enable the user to get video streams from hundreds of camera deployed in a combat village, and also, to localize small objects like hand grenades with a metric precision. When considering these characteristics, FPV drone implementation in a live training simulator has never seemed so close.
The aim of the abstract is to identify, in partnership with end-users, all missions related to FPV drone usage that should be addressed in live training simulation, at company and platoon level. Then, to submit preliminary architecture or design, that would enable training on each kind of mission. Lastly, find what are the most relevant Key Performance Indicators needed to evaluate and measure the effectiveness of Drone operators as part of a tactical group, in an airspace saturated with micro and small drones.
FPV drones will be the next breakthrough in defence fields and their capabilities are sky rocketing with all projects that popup around the world. More than ever, armies need to learn how to use them, and above all, how to counter them on the battlefield. That’s why not only the offensive part shall be addressed but also the defensive side, which implies also to identify systems used against small drones such as antidrone rifles, manpads, SAM systems and how to integrate it into a live training solution.