Workforce training continues to be a key area to help achieve some of the main targeted goals for the military and other high-risk industries: Implement the most significant savings opportunities in the most efficient manner possible.
The demand of more realistic and innovative ways for training is increasing, where safety and knowledge retention are becoming even more important elements in today’s social and economic environment. For instance, the possibility to train several units based in different locations but in the same large-scale virtual environment. This improves the individual, team and unit-level performance in emergency and conflict situations, but also reduces the investment in physical replicas and even the expenses of bringing the units together to one location for training.
Virtual Reality is definitely establishing itself as the standard for training across industries. The example the abstract will be based is The Spanish Ministry of Defense and how they are shaping the training processes modernization of the medical staff of the Military Health Corps in up to three highly complex environments related to (Chemical, biological, radiological, nuclear) CBRN protocols through a warehouse scale multi-user VR simulator. The key differentiator is that they are introducing a revolutionary concept based on Virtual Reality Immersive Rooms.
Last year finalist paper (IITSEC 2021 Paper No. 21142) will offer evidence of the results as well as learning outcomes and lessons learned with the Spanish ministry of defense as a best practice.
Keywords
AUGMENTED AND VIRTUAL REALITY (AR/VR),MEDICAL MODELING AND SIMULATION,TEAM TRAINING
Additional Keywords