Integration and execution of large distributed Live, Virtual, Constructive (LVC) events consume substantial time and resources. While the underlying distributed LVC technologies are mature, the processes for integrating events are not. The IEEE Std 1730-2010 Distributed Simulation Engineering and Execution Process (DSEEP) standard defines a process model for developing an event. DSEEP defines a set of seven steps divided into activities. The process model provides representative inputs and outputs for each activity. However, the user still must instantiate the process and develop artifact templates. The development of a robust process based on DSEEP is a substantial effort.
The goal of the process is to produce a verified distributed LVC environment to conduct the event. While distributed LVC environments can be created without using a process, not using a process adds risks to the event. The first risk is that the integration fails, and it may be difficult to discover the reason. The second risk is that the unverified environment produces invalid results that might not be apparent until the results are used.
An instantiation of DSEEP was developed based on the authors' integration and execution of many distributed LVC events. This implementation has nine steps, divided into 27 activities. This process adds two additional steps to the process. One of the steps adds a tabletop wargaming step to work through the requirements. The second additional step develops a digital twin of the target system. A detailed set of processes, templates, and guidance on how to perform the selected activities is provided. The process covers the integration of simulations and tactical systems to meet the objectives of the LVC event.
The tutorial will provide an overview of the complete process. Selected steps are described in more detail. This will provide the detailed inputs, tasks, outputs, and examples for each activity in the step. The process includes issues related to distributed LVC environments using multiple distributed simulation architectures, live entities, and cyber.
The process described in this tutorial was developed to support distributed LVC Test and Evaluation. However, the process applies to research and development, training, and experimentation. This tutorial is beneficial for anyone involved in the integration and execution of large distributed events. The tutorial is particularly beneficial for engineers tasked with planning and executing distributed events. The tutorial does not require knowledge of the DSEEP standard. Integration and execution of large distributed Live, Virtual, Constructive (LVC) events consume substantial time