The military has been providing equipment for Soldiers and manned vehicles to enable force on force (FOF) live training for decades. However, instrumentation of unmanned systems to participate in FOF live training is an area that has received little attention. This paper will describe methods developed to overcome these challenges and lessons learned to facilitate continued development and maturation of embedded live training capabilities for unmanned systems. Current live training equipment includes a laser based approach for simulated live fire engagements such as the Army's Multiple Integrated Laser Engagement System (MILES) Family of Systems, which includes laser transmitters and detectors. When live training occurs at an instrumented training range, a player unit comprised of a radio and computing device is used to exchange data between the MILES equipment and the instrumentation system. The MILES and player unit equipment are appended to manned vehicles and dismounted Soldiers, but unmanned systems are not currently instrumented for live training. With the continued integration of unmanned systems with operational combat units, there is need for expanding live training equipment to support unmanned systems. At I/ITSEC 2010, Rodriguez, Eifert, and Plamondon described an embedded live training capability that leveraged future live training capabilities. However, the Army's Brigade Combat Team Modernization Increment 2 program was required to design an embedded live training capability as part of the unmanned systems' initial design that is interoperable with current live training systems. The goal of embedding live training equipment within an operational platform poses challenges given the need to minimize Size, Weight, and Power consumption. Additionally, the Soldier often controls an unmanned system at a distance, so the MILES interface device that notifies the Soldier of simulated engagements is physically separated from the MILES equipment on the unmanned system. This separation requires methods for sending the MILES data to the Soldier, providing the Soldier with realistic feedback, and using current player unit technology that only supports direct interface to a single player.