The fielding of the Close Combat Tactical Trainer (CCTT) System has established an initial infra-structure and set of tools defining the virtual battlefield environment for the Combined Arms Tactical Training (CATT) family of training systems, primarily focused on ground vehicles. This paper discusses the work undertaken by Lockheed Martin Information Systems Company to add the capability to the current CATT infra-structure to fully support aviation exercises. In addition to providing a selectable infra-structure fidelity and CCTT compatible simulation environment, it emphasizes inter-operability with other training devices. This scaleable, packaged support environment, along with a simulator, constitutes a complete training system.
Modifications have been made to the architecture and applied using a reconfigurable simulator. The existing CCTT infra-structure and code formed the baseline for this work. The system will be used to develop aviation behaviors and functionality to support aviation-oriented planning and debriefing techniques. The system will also be used to investigate high level architecture (HLA) compliance and compatibility issues, upgrade of CCTT to HLA compatibility, and functionality requirements of exercise management, instructor/operator station, computer generated forces and their control, and after action review. The system incorporates web technologies and other strategies to provide independent platform capabilities and to enhance system intuitive control and expanded access.