Presentation Title:
Serious Game Design Workshop
Session Description :
During this workshop, participants will be introduced to key concepts, steps, and processes involved in designing a game for learning. Through hands-on activities and working together in groups, participants will work through the initial phases of the design process. Participants will identify a topic, audience, training requirements and learning objectives, creating an effective narrative, determining instructional and gaming strategies, designing key game mechanics, and choosing the appropriate delivery technology. Presenters will facilitate the groups and give examples from past experiences and provide examples from the Serious Game Showcase and Challenge.
Intended audience and relevance to I/ITSEC :
Intended audience is any IITSEC attendee who has an interest in the creation of engaging learning experiences and wishes to engage with other workshop participants in a very collaborative manner.
Short statement of benefits participants will gain:
Participants will come away with a framework for creation of enaging learning experiences that they can take back to their organizations for use. They will gain an understanding of technologies and roles involved in the creation serious games and an appreciation for some of the educational challenges that other participants face.
Keywords: DIGITAL-GAME-BASED-LEARNING;GAME TECHNOLOGY;MIXED REALITY;SERIOUS GAMES