As data and technology become increasingly intertwined in everything we do, User Experience (UX) design - the intentional creation of an experience that offers utility and value to the end user - is even more critical to mission success for our warfighters. In the military, poorly designed experiences, often involving software, processes, and tools - those with “bad” UX - have critical consequences for our warfighter. Bad UX serves as a detriment to battlefield outcomes and mission success, overloading warfighter processing capabilities, introducing errors into the mission, and potentially compounding those errors to such an extent that it results in mission failure and loss of life.
In the modeling, simulation and wargaming communities, good UX can help:
>> Generate requirements for products that are based on end user input
>> Iteratively design and test experiences with end users
>> Focus solutions on solving the right problem and avoid over-engineering solutions that are solving unnecessary problems
This tutorial will explain the UX design process and explain how it reduces overall risk to delivery. Participants will also learn how incorporating UX design principles ensures the output of modeling and simulation is aligned to the intended application. We will also discuss how to acquire UX capabilities to support your next project.
This tutorial is for those interested in understanding the basic principles of UX and how these principles can be applied in processes like waterfall and agile within the modeling and simulation and the U.S. Government. Project managers, software developers, acquisition professionals and anyone who wants to deliver better experiences to the warfighter should attend. No background knowledge of UX is required to fully participate in this session.
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