The present work is about a solution for the Military Academies to improve the teaching process of analyzing the Topological and Tactical aspects of any region by modeling any georeferenced region and bringing the classroom resources to that learning environment.
By opening the possibilities to train the students before the actual exercise or even planning Operations at any time needed, they will be more prepared when the time to go to the terrain exercise arrives. Using several interfaces like Virtual Reality (VR) headsets to get a better immersion, a projector to follow the progress of the exercise, or a tablet to keep interacting even outside the VR, instructors and students will be able to interact inside and outside that world through those interfaces.
In addition to that interaction, the possibility to share between them classroom resources like presentation slides, whiteboard scratching, the possibility to draw in the terrain, insert animations with military resources, changing climate conditions, and much more will help instructors to pass and standardize knowledge more efficiently.
This paper is important to the community because these platform resources can offer both education and real situations capabilities to better understand terrain analysis or even situation awareness. Moving the classroom to a conflict area to analyze the terrain may result in time-consuming, budget costs and other several expenses. Using Virtual Learning Environments makes it possible to teach several students at once in a classroom changing the area anytime you want and fast. Another aspect is that it could combine those interfaces and interact with them, making it possible for everybody to plan exercises by simulating an area and in that area putting animations of the enemy activity and exploring Military Planning Process.
Keywords
AUGMENTED AND VIRTUAL REALITY (AR/VR), TERRAIN
Additional Keywords
Learning Environments, terrain analysis, different interfaces