Recent advances in Artificial Intelligence (AI) technology have completely redefined the pace of innovation. AI advances are far surpassing even Moore’s Law of exponential growth based on Stanford University’s findings (Perrault, Raymond, et al. 2019). AI technologies can vastly improve virtual training experiences. Studies show students respond better to character-based Virtual Trainers, which improves effectiveness of online learning (Wang, H., Chignell, M., & Ishizuka, M. 2005). By incorporating advanced algorithms generated by AI to inform the Inverse Kinematics (IK) to realistically animate 2D or 3D characters, Virtual Trainers enhance student learning by simulating movements in real-time rather than using preloaded animation. This real-time capability creates a more engaging experience. Real-time, character-based technology enables a Virtual Trainer to not just instruct a student how to do something, but to show the student how, before the student attempts the task themselves.
The ability to converse in real-time with an interactive agent providing complex and realistic responses is possible via large language models such as OpenAI’s GPT-3. By pairing this technology with Voice Recognition and Speech Synthesis, a Virtual Trainer not only physically reacts with a student, but can carry on a conversation, answer questions, and provide tailored instruction. By using Generative AI technology to “Train the Trainer”, the Virtual Trainer learns to teach students more effectively based on each interaction. Applied AI technology improves instruction technique to achieve desired learning objectives and can identify struggling students needing more tailored instruction.
AI-enhanced virtual trainers produce effective training solutions benefiting industries from Medicine to Aircraft Maintenance. By making human interaction more realistic in a demanding virtual environment, this technology provides better learning outcomes especially when traditional live training on expensive equipment under demanding conditions is too costly or risky in person.
Keywords
AI, REAL-TIME
Additional Keywords
character-based, Virtual Training, Inverse Kinematics