Designing virtual reality (VR) training simulations may not seem difficult at a glance, but even the simplest interactions can be complex in the VR space. In this workshop, participants will experience what it’s like to go through the design process, create a prototype, and iterate until a final product is produced. Participants will review the basics of learning engineering, immersive design, and constructivist learning theory, and come to understand how these disciplines are leveraged to construct training simulations. Participants will identify important traits, skills, and capabilities that combine into up-skilling an immersive learning engineer. Participants will be introduced to how learning engineering combines fundamentals of instructional designers and learning experience designers (LXDs) while simultaneously engaging in collaborative design work as part of a cross-functional design team. Best practices for engineering dynamic immersive learning experiences will be discussed.
Keywords
AUGMENTED AND VIRTUAL REALITY (AR/VR), BEST PRACTICES, CONSTRUCTIVE, CONTENT GENERATION, DESIGN, DIGITAL-GAME-BASED-LEARNING, EDUCATION, TRAINING