Best from Around the Globe features the Best Paper awardees of MODSIM World and IT2EC. Each winner was selected by a committee and criteria specific to the particular global conference focus and theme. Come hear the award winning presentations selected as "Best Paper" from IT2EC and MODSIM World 2022, offering their outstanding presentations from these prestigious international conferences.
ITEC 2022 Best Paper
XR Medical Simulation Training for the Future of Warfare: The Virtual Advancement of Learning for Operational Readiness (VALOR) Program
Karthik V. Sarma, Ph.D., SimX, Inc.
In future combat operations against near-peer competitors, efforts to achieve the "Golden Hour" are likely to be overwhelmed by operational scale and denied capabilities. Thus, maximizing survivability and recovery of combat casualties will require training a significantly larger proportion of warfighters in more advanced medical techniques and protocols which will allow them to extend the "Golden Hour" for as long as possible. In this talk, we discuss the Virtual Advancement of Learning for Operational Readiness (VALOR) program, a USAF-funded partnership between industry, academic, and the Government which has produced a comprehensive XR medical simulation training capability now being fielded across the Special Warfare community. We will also discuss ongoing research efforts to evaluate the efficacy of XR medical simulation training, as well as ongoing efforts to expand the scope of fielded capabilities in order to achieve the program's goals of improved realism, increased flexibility, and reduced cost for simulation training.
MODSIM World 2022 Best Paper
Implementation of Live-Virtual-Constructive (LVC) Workplace Setting to Enhance Occupational Success among Young Adults with ADHD
Kevin Hulme, Ph.D., CMSP
MOTIVATION: Persons with ADHD (attention-deficit/hyperactivity disorder) often experience an elevated likelihood of being unemployed and are frequently in the service industry with a high turnover rate. Therefore, it is critical to better understand interventions that can improve young adult knowledge transfer in a typical workplace setting.
PREVELANCE: ADHD is thought to impact nearly 15% of young adults between the ages of 12 and 17, and adult prevalence has been recently estimated between 3 to 5%, worldwide.
METHODOLOGY: The Laboratory Assessment of Behavior in Occupational Roles (LABOR) is a first-of-its-kind analog workplace (pizzeria!) training environment that implements the Live-Virtual-Constructive (LVC) taxonomy for Modeling & Simulation (M&S).
OUTCOMES: Males with ADHD tend to exhibit “positive emotions” associated with risky (aggressive) driving behaviors, as compared to females, who generally tend to be more inattentive. Young adults enjoyed the LVC workplace environment implementation (i.e., realism/authenticity/engagement).