As outlined in the 38th Marine Corps Commandant’s Planning Guidance (CPG) 2019, wargaming is one of strategic focuses that will emphasize on the effective integration of professional wargaming in force design, education, and training. Following this guidance, US Marine Corp is looking for the next-generation wargaming that will embrace various types of wargaming, from concept development, capability development and analysis to wargaming for operational decisions and plans, training and education. As each of those wargaming types involves human players or actors making decisions in constructive contest environment and then dealing with the consequences of their actions, communications and networks to contain, extract, and disseminate time-sensitive, mission-relevant information have become a critical part of wargaming, requiring high fidelity models with realistic cyber, communications and networking
Our previous work presented an innovative and unique prototype to incorporate high fidelity cyber, communications and networking simulation into a wargaming environment. In this paper, we will look at enhancement from different angle where we propose an architecture to provide communication modeling services during different phases of a wargame (objective formulation, design, develop, rehearsal, execute and post-game analysis) and for different types of wargaming. The architecture includes a wide range of communication modeling service from RF layer (reachability, link quality) to network planning, optimization and performance assessment. It can also emulate specific mission data flow in realistic network condition and cyber contest environment to better assess mission outcome. Its design is flexible, allowing different types of interfaces to communicate with other wargaming tools. REST API is used for quick response to a request from a wargaming tool. Interactive GUI interface allows a wargamer to be involved in the process of modeling communication service. Realtime interface allows exchanging data between CMS and other wargaming tool in real time either directly (e.g., DIS) or via middleware (e.g., TENA).
Keywords
ARCHITECTURE,COMMUNICATIONS,SIMULATIONS
Additional Keywords
wargaming