Striving for the best looking database content for the lowest impact on time and money is challenging. Improving the visual standard of models using modern techniques and methods, while keeping in mind polygon count and texture space requirements, produces models that look how they should in the real world. The level of detail (LODs) involved with building from the model and using current methods can be arduous, time consuming and expensive. Models in the simulation industry have a below par visual fidelity compared to other industries, such as the gaming and theme park industries. Comparatively, the processes to create these models takes a substantial amount of time and dollars. If the simulation industry were able to obtain the same or better visual fidelity as these other industries, while reducing development costs and time, yet maintaining performance; a new era of simulation would emerge.
In the simulation industry today, models and their LODs are created using outdated methods, which is time consuming and visually less appealing. Using modern software, and a clever use of physical and virtual cameras; a photorealistic model can be created and integrated with a new and innovative process for LODs. The method of creating photorealistic models is called Photogrammetry and the new LOD method uses a technique called Impostors. Photogrammetry creates a hyper realistic model, when the eyepoint is close, giving the high fidelity capability. Impostors maintain that visual standard when the eyepoint is far away from the object for a fraction of the performance cost allowing more objects to be drawn at any given time. These methods can create models from scratch in a matter of hours versus weeks. Additionally, this allows for quicker iterations on newer projects and more efficient ways of altering models down the road; which in turn saves time and money.