The Marine Corps utilizes virtual simulations as a training tool for ground combat operations. Currently, the
artificial intelligence of the entities within these simulations do not exhibit appropriate performance degradation due
to environmental conditions such as heat and humidity. These gaps impact training fidelity and can adversely
impact transfer of training. To address these gaps, this paper reviews existing approaches to modeling the influence
of environmental factors, specifically heat and humidity, on human performance in vigilance and attention tasks.
We also explore existing environmental modeling and path finding behaviors within relevant military simulations in
order to refine the scope of the problem. We present a novel agent behavior model which incorporates a modified
A* search pathfinding algorithm based on empirical evidence of human information processing under the specified
environmental conditions. Next, an implementation of the agent behavior model is presented in a military relevant
virtual game environment. We then outline a quantitative approach to testing the agent behavior model within the
virtual environment. Results show that our human information processing-based agent behavior model
demonstrates plausible agent performance degradation in hot, humid temperature environments when compared to
paths around the danger area in mild temperature environments. We also present a technique for demonstrating to
adjacent agents the environmental temperature condition currently felt by agents in the environment. Doing so will
allow for trainees to recognize a potential source of negative performance from members of their unit, and allow for
better training on how to operate in spite of these challenges. The results of this research provide an approach for
implementing an agent behavior model that accounts for environmental impacts on cognitive performance. We
recommend future work to validate the model in a human subjects experiment to facilitate improving the realism of
simulation training.