The accelerating effects of adaptive training systems are well established (Lesgold, 2012; Cohn & Fletcher, 2010).
This power might be enhanced further by scheduling training to accelerate acquisition and scheduling re-training to
reduce decay. Models of acquisition and decay have been available to support scheduling since the early days of
memory research (Ebbinghaus, 1913). But these models are derived mainly from laboratory tasks that are learned
and executed over seconds or minutes, and performed in isolation from competing tasks. The models are much less
explanatory or predictive over real world tasks that are complex, learned and executed over hours and days, and
situated in a river of daily assignments that impose the scientifically acknowledged cause of skill decay: interference
with memory retrieval (Farr, 1987; Arthur, et al., 1998). In this paper, we propose a new approach to acquisition
and decay modeling to make the science of skill acquisition and decay more useful and usable. The approach applies
machine learning techniques to model skill acquisition and decay. We apply these methods to a large dataset from a
game-ified working memory exercise, compare the performance of these methods with a conventional technique,
and present the argument for applying these methods to predict learning and schedule training for realistically
complex tasks such as system diagnosis and corrective maintenance.