The feature content requirements for terrain databases used in the Modeling and Simulation industry continue to
grow. The requested database geographic extents are expanding. Database feature densities and complexities are
increasing. New simulation systems are leveraging game engines, enabling this growth in database content
requirements. Unfortunately, the cost of producing 3D cultural models, that reflect these increased complexities,
using traditional commercial 3D modeling tools, by hand, is quickly becoming unsustainable, and maintaining and
updating 3D cultural models libraries are becoming unaffordable. The process of assigning 3D model references to
vector features in a geospatial database, identified as modelization, has been automated by the SE Core program to
significantly reduce database production costs, improve database quality and consistency and increase run-time
database performance. This paper describes the processes and tools used in the Automated Modelization Process in
the production of the Synthetic Environment Core (SE Core) terrain databases. When applied, these tools and
processes results in a cost effective approach to automatically generate 3D cultural models that are designed for the
specified run-time requirements, saving considerable development time when compared to using commercial 3D
modeling tools and manual processes.
Automated Modelization in Terrain Database Production
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