The U.S. Army Research Laboratory-Human Research and Engineering Directorate, Simulation and Training
Technology Center (ARL-HRED STTC) performs research and development in the field of live/virtual and
immersive technology with real-time Ultra-WideBand (UWB) tracking technology. This technical challenge has
been thoroughly researched for many years and recently UWB technologies have become more mature. The basis
of these studies is that live soldiers must be accurately located while virtual soldiers must stay immersed all within a
common real environment. A novel integrated system approach previously developed has been updated to take
better advantage of new UWB tracking systems, inertial measurement units, and global positioning system sensors.
These redundant tracking sensors with uncorrelated error sources have been intelligently fused in real-time and
combined with existing inverse kinematic technologies related to immersive systems developed by STTC, to provide
a fast update rate tracking solution with full body articulation. The UWB component has also been optimized to
allow for faster update rates and more intelligent responder choosing algorithms with transitioning between
responder zones in the physical area; with the benefit of reducing the total UWB infrastructure requirements. This
paper discusses extending these ongoing efforts to a more simplified system design and initial experimentation to
demonstrate an improved soldier tracking and telemetry system which offers seamless indoor/outdoor tracking
capabilities for live/virtual bridging with sufficient accuracy for high fidelity demonstration at the STTC facility,
Military Operations for Urban Terrain, and other physical locations applicable for dismount training. The solution to
real-time 3D location with high accuracy (< 1 ft) suitable for augmented reality over operational environments
requires redundant systems with equivalent accuracy (when available), uncorrelated error sources to provide at least
one tracking modality in denied conditions, and a high update rate for real-time systems.