Recent years have seen a sharp increase in the availability of low cost Head Mounted Display Devices or, as they are colloquially referred to, "VR Goggles". These devices pair the live tracking of the orientation of their user's head, with a full stereoscopic view of a 3d environment. Thus, providing users with the illusion that they been transported to a virtual world where they are free look around in a realistic manner. It is this functionality that brought the HMD to the attention of the research simulation world, in particular because of the field's vested interest in providing its test subjects with the most realistic experience possible within a virtual environment. However, the task of integrating the HMD presented a set of unique challenges. From the logistical, such as the lack of visibility between the human subject and input devices, to the physiological, such as the potential and prominent increase in so called "simulation sickness" (a subset of motion sickness), sometimes associated with even short encounters with the device. These phenomena raise questions in regards to the HMD's usefulness in research environments, where unintended side effects directly clash with the realism of the virtual environment and, by extension, with the validity of a given experiment's results. This paper describes an attempt made between 2013 and 2014 to integrate Oculus VR's "Rift" HMD with the IDF Ground Forces Command Battle-Lab's existing simulation infrastructure. It discusses solutions and lessons learned for the integration of the device, technical hurdles encountered in making an HMD work with simulators built on existing frameworks like Vega Prime and Virtual Battlespace, and the application of different methodologies - explored for setting up or converting different simulators for use with an HMD - and their respective effectiveness with human participants.
Integration of Low-Cost HMD Devices in Existing Simulation Infrastructure
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