Early Synthetic Prototyping (ESP) is a new concept the Army is exploring that will use game environments to assess novel system designs and concepts early in the acquisition cycle. ESP is a process and tools that enable Soldiers to assess emerging technologies within scenarios to provide feedback that will inform decisions. Acquisition, science and technology, and industry partners develop scenarios and models of interest to serve on the ESP network for Soldiers to play. ESP allows an unbounded increase in potentially disruptive ideas to be explored at minimal cost. The goal is to engage the whole Army in defining the future of the Army and to ensure that the Soldier remains the centerpiece of future development. To this end, we completed a study to explore an unmanned vehicle concept called Wingman. Groups of military officers of all services played red versus blue in three scenarios: chase/recon, attack, and defend. The study asked (1) What feedback could we gather from game players that is useful to the Research Development and Engineering Centers (RDECs) and the Army Capabilities Integration Center (ARCIC), (2) Would the organization value that feedback? Using a game environment to explore design concepts early in the acquisition process is valid and can be applied to early requirement refinement and rudimentary tradeoff analysis. Through the game sessions, players expressed ideas, both creative and surprising, towards a preferred interface and how to best employ Wingman. The encouraging results of this preliminary work clearly demonstrated a strong potential to leverage game environments to explore revolutionary concepts to efficiently and effectively shape the future of the Army.
Early Synthetic Prototyping: Exploring New Designs and Concepts Within Games
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