This paper will present the development of technologies available for the next generation of flight simulation that would provide realistic training, combined with physical and physiological stressors, and recent results on research conducted on their effectiveness. Included will be information highlighting the development of motion for flight simulators, the distinct differences between transient motion cueing and G on Demand motion, the misnomer that motion cueing provides G forces, and that transient motion cueing in hexapod motion-based simulator cannot provide realistic motion sufficient for tactical flight training. In the early 1980s both the U.S. Navy and Air Force concluded (hexapod) motion-based simulators did not justify their cost and complexity in transfer of training. However, by 2004 both manufacturing and software technology advanced to the point where it was possible to combine high fidelity flight simulator training with acceleration stressors for realistic tactical flight training. Conventional wisdom has held that Coriolis Cross-Coupling (CCC) artifacts in centrifuge-based systems prevent any useful motion-based tactical training. This paper will present research establishing sufficient management of motion artifacts that allows not only for adaptation but also increased mitigation of CCC induced by cockpit and head movements in a high performance motion system. This research further establishes that real motion for tactical flight simulation is achievable and replicates an experience just like flying an aircraft. Information will additionally be presented on the technology of high performance motion, software technology that can provide realistic G on Demand and sustained G motion, and technology that provides the “real feel� of an aircraft in flight simulation. Finally, high performance motion in flight simulation has the added benefit for advanced research on the effects of air combat accelerations on pilot training, G tolerance refreshment, and protective modalities that will provide significant cost savings when applied to realistic air combat training.
Dynamic Flight Simulation: 45 Years of Research & Development
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