This paper introduces the international research program RAMSES-SG ("ReliAble ship Management and Security Enhancement by Simulation based on Serious Games") and discusses a multiplayer, systems-based Serious Games for training technical nautical operations and ship procedures (i.e. refueling at sea, man overboard, mooring to a buoy, etc). The main goal is to improve the effectiveness of training for the management of complex operations that require multiuser, coordinated and collaborative approaches. The simulation framework operates on multiplayer training scenarios that reduce costs and increase the efficiency of training time at sea with real equipment. In addition, it may be possible to test complex scenarios where, due to safety or boundary conditions, it is not possible to perform actual exercises.
The approach allows the developers to create a distributed and multi-user, real-time virtual simulation for preliminary training and analysis of operational procedures (i.e. replenishment while underway, lowering an inflatable boat, firing position, ship preparation, etc.). This paper describes the open, general architecture as well as the preliminary results of the approach based on a pilot experiment. A description of the main features and tools (including the most suitable architecture and configuration) is provided. Additional topics explored in the paper include a brief review of related Serious Games and/or platforms (handled devices, smart phones, etc.), and explanations for reduction of cost, ease of use, and flexibility of the system. This paper benefits the I/ITSEC community and promotes its international diversity by sharing an Intelligent Agent-based Serious Games approach and architecture, developed for the training and education of maritime challenges.