Now that image generator hardware has become a Commercial Off -The-Shelf (COTS) commodity, visual system designers have been liberated to incorporate more and more realistic visual effects into their software Image Generators (IGs) and databases using the massively parallel architectures that modern Graphics Processing Units (GPU) platforms can provide. Display systems have not kept up the same pace of innovation, however. Although high definition television (HDTV) has revolutionized the consumer viewing experience, most training systems today are have projectors barely more resolution than the 1000 line custom built analog CRT projectors of a generation ago. The consumer world has now leapfrogged the simulation and training market and projectors approaching four times HD image content are now operating in many home theaters. This paper will focus on how these emerging technologies are being adopted to provide immersive visual training environments with up to eye-limited resolution and exhibiting affordability/reliability driven by the demands of the consumer marketplace and international broadcast standards. Analysis and test results will be presented to demonstrate that these new display methods greatly enhance the warfighter's ability to train critical visual tasks at incremental increases in life cycle cost.
Beyond High Definition: Emerging Display Technologies for the Warfighter
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