"Animatronics and Other Practical Mechanical Effects in Simulation Training" seeks to define, illustrate, and explore the implementation of animatronics and other "theme park" technologies in immersive simulation. Building on the realism achievable through effective use of the medium—in motion replication, realistic skins, hair, costumes, voice, interactivity, and other proven and emerging methods—the paper will underscore the viability of such technologies in simulation training. The paper follows the fall 2010 premiere of seven Garner Holt Productions-created animatronic characters, five automated show systems, an interactive AK-47 prop, and an innovative control system offering basic real-time control at the Infantry Immersion Trainer at the Camp Pendleton Marine Corps Base.
The paper will explore four major aspects of the emerging animatronics technologies for immersive training: adaptability, realism, control systems, and efficacy. The first will focus on the special considerations in adapting proven theme park technologies to the uniquely demanding world of immersive training. The second will explore the benefits of animatronics' realism versus other virtual characters, like projected avatars and role players, in addition to items like simulated explosions. The third section will discuss emerging systems that will give simulator operators unprecedented control of animatronics and other effects within scenarios. The last will attempt to collate and plot the pedagogical benefits of implementing animatronics technologies in existing and new environments, based on GHP's direct involvement with the Spiral II effort at Camp Pendleton's IIT.
Although a technology generally available for decades, animatronics are only a recent addition to the tools used every day in immersive training. This paper aims to illuminate this untapped resource for unmatched dimensional and interactive realism as a complement and replacement for numerous current-use simulation technologies. It will also illustrate the dramatic capabilities of GHP's contributions to innovative practical adaptations of entertainment technology in the training world.