Research into the effect of motion cueing on workload in flight simulation has resulted in conflicting conclusions. Some researchers provide evidence that motion cueing technology affects pilot workload (Schroeder 1999), whereas others found no effect ((Go, Burki-Cohen, and Seja 2000). This study examined data from a recent helicopter flight simulation experiment to determine how different motion cueing technologies affected the components of workload. 24 Canadian Forces pilots performed eight Aeronautical Design Standard -33E mission task elements and 3 emergency manouevres in a simulated medium-weight helicopter configurable with a 6 degree-of-freedom motion platform, a motion cueing seat, or no motion cueing. Each pilot performed all the manouevres in two of the three motion cueing conditions. Detailed workload measures (NASA TLX) captured after each manouevre will be examined to determine how the individual components of workload are differentially affected by the different cueing technologies. The results are important in that they suggest that pilots may perform and potentially learn the task differently, depending on the motion cueing technology employed in the simulator.