This paper will describe the First Person Cultural Trainer (FPCT), sponsored by TRADOC G2 Intelligence Support Activity. FPCT is a 3D interactive simulation that trains soldiers on the values and norms of a specific culture in order to facilitate missions. The environment acts in a nonlinear way, as a Middle-Eastern geographic area would. The interactive simulation utilizes unique technology that gives soldiers the ability to read non-verbal communications of the non-player characters (NPCs) in the game. The project is currently focused on Iraq and Afghanistan, but has applications in many other cultural and geographic situations. FPCT includes four clearly defined stages which lead to the successful completion of missions. The project has adopted a challenge to develop extremely high-fidelity representations, using the living-world construct, to create an environment that serves as a training tool for cultural training before or during actual deployment.
The First Person Cultural Trainer
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