The US Army and its multi-national partners have difficulty developing training support packages for many of the emerging kinetic and non-kinetic challenges in Afghanistan and Iraq. Combat Development drives the Department of Defense (DoD) acquisition process. Combat Developers must determine feasible & affordable solutions and consider the effects on Doctrine, Organization, Training, Materiel, Leader Development, Personnel, and Facilities (DOTMLPF). The US Army National Simulation Center (NSC) and TRADOC Capability Manager for Gaming (TCM Gaming) have been combat developing solutions to allow US Army and Joint Command and Control systems to be stimulated using gaming technology via Distributed Interactive Simulation (DIS) and High Level Architecture (HLA) protocols. These architectures are being used to stimulate leaders, soldiers and staffs across a wide range of emerging mission sets.
This work describes how the NSC and TCM Gaming are combat developing training solutions and fielding the Army's new Game for Training to 70 organizations at 53 installations world-wide (Feb to Sep 09). Each of the fielded gaming suites consists of 52 laptop computers and associated peripheral equipment. TCM Gaming and PEO-STRI are working together to integrate these emerging gaming solutions with Live, Virtual and Constructive (LVC) simulation / stimulation drivers (i.e. Joint Conflict and Tactical Simulation (JCATS), One Semi-Automated Forces (OneSAF), Aviation Combined Arms Tactical Trainer (AVCATT)) to better prepare our soldiers, leaders and staffs to tackle a broad range of emerging problems sets. This work provides examples of how the Army is leveraging this new set of effective, low-cost training capabilities.