While interest in using games for training has grown over the last few years the types of games being utilized has changed dramatically. While the industries initial attempts at building these games has focused on common and established genres of games such as Real Time Strategy (RTS) games and First Person Shooters (FPS) this is no longer the case. New games projects have explored the use of alternative game paradigms. Mini-games for training are no longer relegated to the rote memorization games that were clumsily integrated into conventional Computer Based Training (CBT) in the form of uninspired Flash games. Mini-Games have emerged as an interesting way to integrate learning objective specific pieces of knowledge into an existing training regimen, either in a standalone form or in the context of a greater game or simulation. This work will discuss how the military, academia, and industry can benefit by using bite sized game based training applications citing specific examples being fielded with Defense Acquisition University (DAU), National Science Foundation (NSF), and others.