Distributed training environments such as multiplayer games decrease reliance on operational equipment and resources and reduce the need for co-located teammates and instructors. However, there is a need to coordinate and synchronize online scenario-based training with other forms of distributed learning such as self-paced didactic training via the web. SCORM provides a partial solution to this problem by enabling the interoperation of technologies that facilitate self-paced distributed learning. A SCORM-conformant learning management system (LMS) can serve any SCORM-conformant training package to any standard web browser and track the performance of individual learners as they progress through this material. Moreover, an LMS can tailor the delivery of learning content in accordance with Sequencing and Navigation rules that dictate the order in which different content packages should be presented. However, SCORM only supports didactic training. It does not provide a process for configuring experiential training and assessment platforms to simulate scenarios and compute performance measures that specifically address the learning requirements of individuals and teams. Moreover, SCORM is exclusively focused on individual learners and does not provide a method for (a) representing the learning requirements of a group of individuals or (b) adjudicating between the (potentially conflicting) needs of multiple learners. In a Joint ADL Co-Lab project in which we investigated methods for enhancing SCORM-conformant technology to enable coordination of team MOUT training in a multiplayer game. We addressed two main challenges: (1) defining representations that can be used to configure simulations and performance measurement technologies for team training and (2) developing technology and methods that enable synchronization of training across teams of individuals, based on the individual learning requirements that an LMS communicates for each trainee. In this paper, we describe our research and development effort, discuss lessons learned, and suggest directions for future research.
Integrating Team Experiential Learning into SCORM-Conformant Training
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