As the cost per pixel of image generation and display hardware has fallen, it has become economically feasible to consider constructing a wide field of view visual system having eye-limited resolution. Many simulation and training visual systems have been fielded over the years with resolution barely equivalent to legally blind levels of acuity, so it is certainly a welcome opportunity to improve training capability by bringing these new technologies to bear. It is hard to argue that incrementally better resolution is not always incrementally better, but trade-offs made simply to provide more pixels to the display may actually reduce overall image quality. This paper focuses on identifying those trade-offs and how they must be managed so that truly eye-limited displays can be fielded.
Eye Limited Resolution Displays: On The Cusp?
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