Distributed simulation provides warfighters with training to enhance their team and inter-team skills with greater frequency and at lower cost than range training exercises. Distributed simulation training for small groups of warfighters such as a formation of four fighters working with an Air Battle Manager can be focused on specific skills such as beyond-visual range, dissimilar air combat tactics using constructive simulations as adversary forces. Training for command and control teams, however, requires interactions among blue force entities, particularly voice communication, that cannot be supported using only constructive simulations. One solution is to conduct large scale virtual training events such as VIRTUAL FLAG exercises. Another solution is to combine human-in-the-loop virtual simulators with white-force role-players who provide responsive verbal communications for constructive entities. Both of these approaches require participation from a significant number of warfighters or subject matter experts which increases training cost and decreases ability to focus training on command and control teams such as Air Battle Managers. To overcome these difficulties, Australian and US researchers conducted Exercise Pacific Link 2 in which an Air Battle Manager team in Melbourne, Australia was networked with a fourship of F-16 simulators and a constructive forces simulator in Mesa, Arizona. Using a novel approach to scenario design combined with an improved constructive entity generator, a small team of pilots and engineers provided five, fully interactive four-aircraft formations of F-16s which engaged multiple waves of adversary aircraft over a one-hour vulnerability period. Evaluations from the Air Battle Management team demonstrate significant training benefits from this approach. Data will be presented on constructive forces improvements and results, system and scenario design together with feedback from exercise participants regarding skills that were enhanced and opportunities for further developments.