Over the last several years, there has been a major push to develop large-scale interoperable simulators and simulations that cover the depth and breadth of military operations. While these systems provide an ability to do end-to-end mission emulation, they tend to require elaborate software development efforts. The requirements base for these systems is quite large and can contain a variety of requirements at a number of different levels. Oftentimes, the harmonization of these competing, and sometimes conflicting, requirements results in compromises in the system that can have a negative impact on system performance, program cost and program schedule. The ultimate effect is a negative impact on readiness, by delaying or depriving the training audience of its tools. Consequently, even though these systems are able to provide training in the coordination aspects of warfare, it is, to some extent, at the expense of functionality in individual training tasks. That is, as "Swiss Army knife" systems, these trainers are able to provide useful and convenient training tools, however, for any given individual task, the single, monolithic, meta-system does not perform as well as a system developed solely for that task. This forms the basis of our argument: that we should augment the large scale M&S system, with families of task specific Micro-Training devices. As task-specific devices, they are smaller, less expensive and better suited to a given, specific task than a larger system built on a series of compromises.
A Case For Micro-Trainers
5 Views