Instructors and analysts within the military community have noted the possibility of using video games for training or analysis purposes. Game developers, however, often deviate from actual doctrine. Unfortunately, the instructor or analyst is often left with no means to modify the entity behavior to conform to doctrine. At the same time, there has been interest in the Artificial Intelligence research and game development communities as to whether it is possible to create an "AI toolkit." Developers could use such a kit to create the entity behavior in a game quickly without having to start from scratch. In the ideal case, a kit would consolidate the existing branches of useful work in the field, thus providing developers easy access to the fruits of mature research.
In this paper we describe some initial steps towards a solution for both communities. There are two parts to our work. First, we have created an authoring tool that enables a developer to create entity behavior using a graphical "drag and drop" interface to quickly build up complex behavior. Second, we have created a runtime engine that works in conjunction with a simulation to operationalize the behaviors defined in the editor. The authoring tool allows authors to rapidly build complex behavior, while the runtime engine is built on well-understood game technology.