Currently, Command and Control (C2) virtual simulations used in training are usually not designed to be interoperable with other distributed synthetic battlespace systems. This characteristic thus makes it difficult to integrate C2 training assets into a full synthetic battlespace. Current systems are designed such that they are not open and have proprietary software thus further complicating the interoperability problem. Scenario generation and control of the synthetic environment have proven to be tedious and cumbersome. Solutions such as strap-on systems to provide synthetic battlespace require significant resources in regard to contractor personnel and role players. A few stand-alone training systems have been developed for the general air defense task. This paper will discuss various advanced solutions including the application of realistic synthetic battlespaces to provide more effective C2 training in the developing distributed mission training environment. Also, the transition of these training concepts to next generation C2 of the 21st century will be considered.
Air Force C2 Training Solutions in Distributed Mission Training Environments, a Report from the Synthetic Battlespace
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