Leading-edge technologies, integrated with emerging educational methodologies, now make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. This paper describes the ALE concept and issues associated with effectively using these environments.
The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CDROM, and distant learning, with advanced educational methodologies, student questions, records and tracking to present optimal learning environments. The resulting multimedia environment is well suited for acquiring cognitive skills and knowledge about the processes, procedures and sequence of actions necessary to perform an assigned task. When appropriate (e.g., training for maintenance technicians), the ALE integrates the multimedia environment with physical hardware trainers to support practicing and mastering the motor and mechanical skills required for the task being trained. The integration of multimedia and physical hardware trainers provides a more complete learning experience in less time and for less-life cycle cost. These environments are excellent for training involving equipment that is costly or does not yet exist in quantity, tasks that are dangerous, and for supporting surges in student populations.
The process for creating the ALE includes determining the tasks to be performed, the skills required for performing the task, and the optimal learning environment for acquiring these skills. As multimedia learning environments are developed, there is sensitivity to ensure that the needs and expectations of both students and instructors are considered. The facility supports a range of educational modes that include immersive classroom environments and group study. The ALE can also be used for conducting evaluations in a controlled setting. The components of the ALE include state-of-the-art facilities, infrastructure, materials, a training support package, and evaluation.