The Virtual Time (VT) concept is an unique new manipulation of time in the context of Virtual Reality. VT refers to a Virtual Reality paradigm that manipulates time under the control of the operator, instructor, or software. Current Virtual Reality environments allow operators to control space. Virtual Time extends operator control to vary the flow of "simulated time", that is, "Time-Warp" the virtual environment. A hypothesis of the immersive nature of Virtual Reality which tightly binds an individual's "time norm" to the speed of environmental cues is presented and provides the framework within which to define the VT concept. The pilot study presented in this paper can also be characterized as the first use and extension of the Above Real-Time Training (ARTT) paradigm. In this application of Virtual Time, twenty-eight university students performed a simple tracking and targeting task under two levels of time compression, (i.e., 1.0x, 1.7x). All subjects were then tested in a real-time (1.0x) environment. This study investigated a virtual block grabbing task. The block moved in a three dimensional virtual environment and subjects were required to use a Virtual Reality glove to track and grab the block. In the block grab task the mean performance for the VT (1.7x) trained group performed twice as fast as the control group (1.0x) during testing (transfer of training) when both groups were tested at real time. Post test, a set of questionnaires were administered to subjects in order to establish the perceived temporal and workload demands of the task. The results from these questionnaires indicated that within both subject groups (1.0x and 1.7x), there were no significant differences detected between the perceived temporal and mental demands of the testing and training phases. This indicates that the VT group did not perceive the change in temporal demands between the training (1.7x) and the testing (1.0x) phases. There were, however, significant differences in the perceived temporal demands between subject groups. The VT group perceived less temporal demands during the testing (1.0x) phase than the control group. These results indicate that VT is a potential means of exploiting an existing ability of humans (time adaptability) within virtual training environments in order to achieve performance enhancement in real-time situations. ARTT analogies and parallel concepts are discussed including a synthesis of multi disciplinary support for Virtual Time. Conclusions and novel future research directions are presented.