The increasing emphasis on the use of photographic images in visual simulation has introduced new challenges. In photobased systems that allow full freedom of movement around three dimensional objects, the question of the image data base size and organization becomes a significant system design issue. This paper addresses the topic of storage and retrieval of multiple images that represent three-dimensional generic objects such as trees, buildings, and targets. In order to obtain a smoothly changing view of the object as the eyepoint moves relative to the object, many photographs taken at different aspect angles are used. Determining the actual number of different aspects required and how these should be physically stored is a nontrivial task. Increasing the number of different aspects facilitates the accomplishment of smooth transitions, but at the same time makes real-time retrieval more difficult. This paper describes a method of organizing the image data for a 3D object onto a disk taking the device performance characteristics into account.