The U.S. Navy is currently developing a Battle Group Tactical Trainer (BGTT) which provides experiential war gaming exercises to Naval Officers engaged in tactical decision making and planning courses. A major design goal for the program is to simplify the man-computer interface such that players and controllers with little or no computer training can interact extensively with the BGTT data base. One step in the design process was to conduct a human engineering analysis of the BGTT's objectives, system functions, information flow, information processing requirements and user requirements, and make hardware and software recommendations that would assist in the achievement of this goal. This paper discusses the recommended hardware and software features required to simplify operator interface with the training system.
Human Engineering Analysis for the Battle Group Tactical Trainer
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