Constructing a scene data base for current computer image generation systems is a costly and time-consuming task. Thousands of edges must be defined by positioning the end points, or vertices, of each edge. In addition, edges bounding a common surface or face must be linked in a list. Data for each face must include information for a normal vector, and data for faces representing curved objects must include information for normal interpolation to simulate smooth shading across the object. This paper describes a more efficient scene model that is easier to construct and yet produces a more faithful representation of the real world. Scene geometry is modeled by quadric surfaces bounded by planes. Scene detail is modeled by a mathematical texturing function which modulates surface shading intensity and translucence. The paper describes how the new model simplifies modeling terrain, cultural features, moving targets, and special effects.
Simplified Scene Modeling Using Curved Surfaces and Texturing
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