This paper describes a missile flight simulator developed to train DRAGON gunners. It is also being adapted to a variety of similar anti-armor weapons. The system employs a terrain board with enemy armored vehicles moving in a variety of attack scenarios. When the gunner fires the missile he hears computer generated rocket sounds and experiences the weight loss, recoil and smoke of the missile launch. When the smoke clears he views the missile as well as the target. The gunner's aiming error is measured using a microprocessor controlled diode matrix array. The matrix detector senses an IR emitting diode which is located on the miniature target. The flight equations of motion for the missile are solved by a 16 bit microprocessor every 0.02 seconds in each axis using gunner aiming error, gravity, drag and side thruster accelerations as inputs. A second coordinated 16 bit processor controls a display that plots both vertical and horizontal aiming error for analysis of the gunner's performance. Experienced DRAGON gunners have tested the system and attested to the realism and training potential.
Anti-Armor Missile Flight Simulator
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