The platform motion system has been the principal motion and force simulation device in the past and over the last five years the G-seat, G-suit, and seat shaker systems have become a part of several of the Air Force's simulators. This paper presents the background behind the development of these devices and a discussion of current and future non-visual system motion and force developments. The challenge of providing high acceleration cues for the tactical aircraft simulator pilot is presented by first, looking at the need for high-G simulation and second, looking at the current development of an advanced G-cuing system, high-G augmentation devices, and bionic means for controlling simulator visual displays.